Because touching that money means her parents are really gone." She wants to make her own way around the world, and be self-reliant. "She still comes from a wealthy family, and chooses not to touch that wealth. "Lara has a different relationship with wealth than previous Laras," she continued, noting that for this Lara her wealth is still intimately connected to the loss of her parents. I didn't think that was relatable in this climate. "She has a sort of playgirl reputation, jetting around world, throwing money left, right and center, stealing ancient artifacts for hell of it. "I wanted to explore the humanity behind that, her sense of empathy, her friendships, what makes her tick as a person," she said. Pratchett said that Lara's reputation as an "untouchable ice queen" was something she wanted to overcome. The game brings the traits to the surface." "She's not conscious of what she's capable of doing. "We wanted to keep the traits players associate with Lara, but rewind to point where they were deep below the surface," Pratchett explained. The reinvention of Lara Croft drew on previous incarnations of the character, as the team wanted to create a Lara still connected to her "badass" roots but distanced from the femme fatale persona, Tomb Raider writer Rhianna Pratchett said in a video during a panel at PAX East today.
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